void setup()
{
size(200,200);
stroke(0);
noFill();
frameRate(33);
background(255);
}
void recta()
{
fill(255);
noStroke();
rect(0,0,200,200);
for (int i = 0; i < 3; i++){
stroke(0);
float artsize = 200;
float randomrange = 40 ;
float tlX = random (randomrange);
float tlY = random (randomrange);
float trX = artsize - random (randomrange);
float trY = random (randomrange);
float blX = random (randomrange);
float blY = artsize - random (randomrange);
float brX = artsize - random (randomrange);
float brY = artsize - random (randomrange);
quad(tlX,tlY,trX,trY,brX,brY,blX,blY);
saveFrame("quadsv02_####.gif");
}
}
void draw()
{
recta();
}


































































































